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Diablo 3 season 17 necromancer build
Diablo 3 season 17 necromancer build






diablo 3 season 17 necromancer build diablo 3 season 17 necromancer build diablo 3 season 17 necromancer build

This is a melee defensive build that offers between 93.75%-96.88% damage reduction outside of your armour and resistances with extremely high life regeneration, shield hp and passive damage. You deal 75 - 100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect. Stat Priority: CHC Physical % Socket CHD.+5–6 Maximum Discipline (Demon Hunter Only) Lightning skills deal 10–15 % more damage. That said, for a pure summons playstyle, Razorplate does feel like a must in my opinion, so I do still run it, but we get far less value, and it’s also barely worth taking thorns on skill tree or on other pieces of gear, due to the reductions and how small the flat values are, it’s pretty sad that Razorplate and Mendeln’s just random thorns are all you should really go for, but it’s the truth when you factor opportunity costs and how crappy a +300 thorns roll really is when we can’t scale it.Physical skills deal 10–15 % more damage. It’s truly frustrating how Blizzard made thorns so much weaker on minions for no real reason here, I can understand lowering it a smidge just because a barb has to make sure he can survive being hit while a necromancer doesn’t feel threatened as much if they just wait for enemies to hit their skeletons, but that’s absolutely no justification for putting this massive of a gap. In truth, the thorns is basically just straight up worse than barbs in a number of ways, despite him being only one body on the field compared to our army, because the enemy has no choice but to hit an enemy with 100% thorns scaling rather than like 30% or 40% or whatever we get on our minions, and on top of that barb has better thorns multipliers in his kit and can justify using the needleflare item far more since it acutally works for him while it doesn’t work on our minions. The enemy has their set attack delays no matter who they hit, and they only take thorns damage once per their own attack, having 12 minions or just 1 doesn’t make enemies attack faster necessarily. It’s a bit of a fallacy to look at the number of your minions as if that’s going to lead to more thorns.








Diablo 3 season 17 necromancer build